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May 09, 2008

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Lou DePasquale

Great comments here and we at InXpo couldn't agree more! We're seeing a lot of interest in our 3D Virtual platform to push out rich-media content while pulling in user-generated conent bringing social networking and collabortation into the Corporate World while keeping T&E down!

Aaron Sarazan

Well said-- I have no flames. I'm glad the lack of verbal queues in 3D avatar-based VW's bothers you as much as it does me.

Btw, did the writers of Ironman steal your book of one-liners when they were coming up with Tony Stark's dialogue? Just wondering.

Randy Sisk

Christian,
Maybe I too should think about this comment first.
:-)
Some really good stuff here. One could argue that many of these may not be "chrysalis" transformations, but more linear. What are your thoughts on UI's that are transformative, coupled with pervasive display and video technologies that may produce something like a Luna Moth from the catepillar?

Jimbo

Very interesting thoughts. Glad to see you back at it after the long absence. Just a small point of clarity - Reagan was commenting on the attitude of the U.S. Government when he said, "If it moves, tax it...". He was not, of course, espousing that sentiment.

Prokofy Neva

Well, not surprisingly, I disagree with some of your latest premises. It seems to me that you've abandoned "serendipity" -- a feature of Second Life that you once seemed very taken with. What happened? You even seem to cheer it on in your first few paragraphs and discussion of verticality and the ad hoc meetings, but then drop it merely because you can't make a neat presentation (horizontality).

You seem rather hung up on the "trust" issue in this post, too. Is it overstated? Is it incurable except by f2f meetings with bona fide business card exchanges and office visits?

If I've already met people from other offices in my company in real life, let's say, or if there is a kind of "frame" for the corporation that is guided by staff (employee rules, set/setting cues, management of events, etc.) then there shouldn't be this reluctance to use a VW platform where you can't see facial cues. Sure, the avatar and the IMs can be distracting, but they can also be engaging.

I'm currently hacking away at thinking about why it is, if what you say is true and there is no trust without real-lifey facial cues and voice tonality, that people spend very long hours on Second Life (or for that matter the soon-to-die EA-Land and less robust 2-D worlds) and why they form very deep and emotional relationships and have very intense experiences of personal, public, and educational nature. And I'm coming to think that in fact it's about the removal of the buffers of all those evolutionary cues that in fact create acculturated layers over most interactions outside one's RL intimate circle.

http://secondthoughts.typepad.com/second_thoughts/2008/05/emotional-bandw.html

And I think as it has been said before, the 3-D world with avatars, as distinct from conferencing with real live video or online seminars, gives people a chance in fact to use the buffer of the character as a way to manage the experience of having to consume a lot of media or intake a lot of impressions and new relationships -- not only with the obvious interface features like groups, IMs, notecards, inworld chat, etc. but also the ability to immerse for short periods of time, interact with a lot of people, but be able to decouple from them quickly and easily and leave a persona who can still receive communications and objects and who can have land with a display that people can still interact with asynchronously. I think that's important.

You're annoyed that SL is poor for presentations? Well, Christian, why are you still fiddling with boring PowerPoints that dumb down thought and bother your colleagues with huge email attachments?! In SL, you could be representing data in 3D, using animations, builds, interactions, visits to 3-D installations, etc. If you can walk through a hotel, you can walk through a budget! Can you imagine visually walking the staff through the visual representation of their excessive copying or phoning or lunch-expensing lol?! Imagine if the environment adjusted everyday in response to dynamic information from real-world usages, etc.

I think there's a lot still untapped on these sorts of innovations.

Now, as to your notion that all these flat social networks are going to go 3-D. I think the Lindens thought that 2 years ago, too, and that's why they went hustling after ready-made social networks like the Suicide Girls or the Podcasting networks -- and then they flopped big. They flopped because people are in a different mode when on the Internet interacting in flat communications -- it's about all that some people want to give of themselves, after, say, a tiring day at work and that's fine. They don't want to costume up an avatar and fly around and interact with strangers. Some people just don't avatarize well, either -- it's like those who don't hypnotize or can't curl their tongues -- it may turn out to be genetic lol.

People in SL already use Twitter, Facebook, FriendFeed, etc. as a kind of aura or cloud around their SL centrality of avatarhood -- but I don't think it will necessarily work in reverse. That is, sure, some of these networks will make their own virtual meeting places to try to control the data scraping and advertising, especially because the Lindens seem dead-set against allowing anyone to buy ad space on the splash screen or the log-on or sign-up screen or the welcome areas (one of their greatest failures in my view).

One company that seemed to really grow something half-way between a virtual world and Facebook is Screencaster, which enables people to make scenes to express themselves but doesn't involve the obstacles of having to launch a client to navigate a VW.

But you know...There's nothing that shows the actual flimsy nature of all these supposedly robust social graphs on things like Facebook or Twitter when you port them inworld and people sit around and make stupid jokes and then fall silent with nothing to say -- they simply are able to interface better with each other behind the barrier of the flat Internet.

That's not to say that networks that grow out of organic life, a school, a church, a youth club, etc. might not naturally gravitate to 3-D spaces. A lot of acculturation will have to take place before that begins to happen but I think it will. What's interesting is that mobile phones and media exchange through phones is happening instead of anything leading back to the boxed Internet.

Don't forget mobile phones, as they are probably more used by more people for mediation and media consumption than VW spaces.
http://www.mixedrealities.com/?p=203

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